Discover Natural Movement in VR

 

We proudly present our patent pending device we’ve been busy working on, the VR Chair.

We managed to create a standing chair that’s truly a plug and play VR input device that simply works, giving you an actual sense of presence in VR every time, and most importantly, significantly reduces nausea caused by locomotion.

Discover Natural Movement in VR

 

We proudly present our patent pending device we’ve been busy working on, the VR Chair.

We managed to create a standing chair that’s truly a plug and play VR input device that simply works, giving you an actual sense of presence in VR every time, and most importantly, significantly reduces nausea caused by locomotion.

We believe that VR can become the ultimate Media, and as such we don’t want it to fail. The VR goggles are advancing, which is good, but there are no solutions available to consumers that really alleviate nausea.

That’s where our product comes in. Besides reducing nausea, our goal was always to enable the users to play VR games in a manner that’s already familiar to them, without sacrificing the user experience.

Quick overview

  • Reduced nausea in VR
  • Safe, comfortable and in control
  • Ergonomically designed
  • Intuitive to use
  • Sturdy materials
  • No SDK needed
The lower and upper parts of the backrest can be separately adjusted to perfectly fit your bodyLength of armrests is adjustableArmrests can be independently placed in the back position, allowing full use of other input devices

Our patent pending solution for forward-backward movement induces faint sensations of motion in the brain. Our yaw rotation solution induces faint sensations of rotation in the vestibular system. The ergonomy of our chair enables our consumers to enjoy prolonged gaming sessions due to the weight distribution. For more in depth details check out the How does it work? page.

User experience

  • Our consumers are not forced to change their gaming habits.
  • User always feels safe, comfortable and in control, with minimum effort.
  • When using the VR Chair, user feels only one third of his weight.
  • The comfort allows for longer usage without fatigue.
  • The cables are always behind your back, and never pose a threat to safety.
  • The VR Chair can be used in combination with all VR Controllers.
  • All the buttons on the controllers are easily accessible.
  • The VR Chair is easily accessible to the user.
  • Outside VR, the chair acts as a very ergonomic adjustable standing Chair.
  • User always feels safe, comfortable and in control, with minimum effort.
  • When using the VR Chair, user feels only one third of his weight.
  • All the buttons on the controllers are easily accessible by the thumb.
  • The comfort allows for longer usage without fatigue.
  • The movement parameters in VR can be customized in the software, and they stay in the chairs memory.
  • Due to how it’s used, the cables are always behind your back, and never pose a threat to safety.
  • The VR Chair is compatible with all VR Controllers.
  • The VR Chair is easily accessible to the user.
  • Outside VR, the chair acts as a very ergonomic adjustable standing Chair.

Occupies 10ft² / 1m²
Weight 55lbs / 25kg
User height min 5′ / 152cm
User height max 6’7″ / 200cm
User weight max 300lbs / 136kg
Connectivity USB

Device type HID
Number of buttons 16
Number of axis 4
Polling rate min 12.5ms (8Hz)
Polling rate max 1.25ms (80Hz)

Compatibility Oculus Rift, HTC ViVe, Sony PSVR, Windows Mixed Reality
INSIDE THE BOX:
Cambrian VR Chair
Braided USB Cable